AI Insights · Timothy · March 2023
Top 5 Puzzle and Riddle Games on iOS in France for Q1 2023
Discover the performance of the top 5 puzzle and riddle games on iOS in France during Q1 2023, including their weekly downloads, revenue, and active users.
During the first quarter of 2023, the top 5 puzzle and riddle games on the iOS platform in France demonstrated varied trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance:
Impossible Date: Tricky Riddle saw a fluctuating pattern in its weekly downloads, starting at around 16K in late December and experiencing a dip to 7K in early March before rising again to approximately 12K by the end of the quarter. The number of weekly active users also showed some variability, peaking at around 53K in mid-January and ending the quarter at about 51K. Notably, this app did not generate any revenue during this period.
Brain Test: Tricky Puzzles from UNICO STUDIO had a steady stream of weekly downloads, beginning at 11.7K and ending at around 8.7K. The app's weekly revenue ranged from $150 to $250, with a slight increase in mid-February. The number of weekly active users varied, starting at 18.6K and ending at around 15.6K.
Brain Out -Tricky riddle games by EYEWIND LIMITED maintained a consistent performance with weekly downloads peaking at 14.2K in late December and hovering around 7.8K towards the end of March. The weekly revenue saw a gradual increase, reaching a high of $123 in mid-March. The app's weekly active users started at 75K and ended the quarter at approximately 48K.
IQ Boost: Training Brain Games from Brightika, Inc. experienced a decline in weekly downloads, starting at 11.5K in late December and dropping to around 1.1K by the end of March. The weekly revenue fluctuated, peaking at $183 in early February and falling to $46 by the end of the quarter. The number of weekly active users remained relatively stable, starting at 23.7K and ending at approximately 46.8K.
Fantasy Tree saw significant growth in its weekly downloads, starting at 5.8K in early February and reaching a high of 18.5K by mid-February, before stabilizing around 10.4K towards the end of March. The app's weekly active users mirrored this trend, starting at 5.6K and ending at approximately 28.4K. This app did not generate any revenue during the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.